One Hundred Seventy-Nine Indiegogo backers helped us raise the funds for a second print run of New Tales of the Miskatonic Valley and now the pre-order store is open! If you missed out on the crowdfunding phase, you can still pick up a copy of the 2nd edition, Gold ENnie award-winning classic! You can also […]
One Hundred Seventy-Nine Indiegogo backers helped us raise the funds for a second print run of New Tales of the Miskatonic Valley and now the pre-order store is open! If you missed out on the crowdfunding phase, you can still pick up a copy of the 2nd edition, Gold ENnie award-winning classic! You can also pick up copies of all of our other titles (at a discount). Check it out now: Pre-Order Site
Life on the streets is hard. The Homeless are invisible. New York City has almost one hundred thousand homeless. Each night they sleep in the city’s parks and subway system, invisible to the population who passes them every day. What better victims could one ask for?
This scenario is designed for 2–4 investigators and can be completed in one to two evenings of play, depending on the length of your sessions. In it, the players take on the roles of New York city’s street homeless as they come together to solve the mystery of something that is stalking and killing the members of their community.
When a relative newcomer to the streets turns up dead in a dumpster, her death is chalked up to just another example of street violence. The local homeless know better. Something is stalking them. Something no one has an explanation for. With nowhere else to turn, they must band together and save themselves before they become just another statistic.
Fear’s Sharp Little Needles is a grand collection of Call of Cthulhu 7th edition scenarios in a modern setting (easily convertible to 6th edition). They focus on the darker aspects of horror roleplaying and, as such, are recommended for a mature audience.
More inspired by The X-Files and Hannibal than Pulp Horror, these adventures involved mythos corruption of the Human psyche and many feature direct contact with entities from outside space and time.
Ideally suited to one evening’s play, they have been written with a compact adventure style and Keepers will need a minimum of preparation time before being able to run them. Each scenario will also have tags in the header image so they can make quick decisions on what to run and then deal with dinner, family, or relaxing before their players arrive.