One Hundred Seventy-Nine Indiegogo backers helped us raise the funds for a second print run of New Tales of the Miskatonic Valley and now the pre-order store is open! If you missed out on the crowdfunding phase, you can still pick up a copy of the 2nd edition, Gold ENnie award-winning classic! You can also […]
Our first tentative steps into merchandise is here. Please take a trip to our Redbubble store and see if there is anything you fancy!
So now that we’ve reached the $500 goal, what four groups, societies, individuals, or organisations do you think we should make iron-on patches of? And would you buy one?
Feel free to comment below if you have an idea for one!
Here is the first reward all tiers will receive at the end of the month!
Taking its cues from the Kalevala, The Dark Forest is a 7th edition Call of Cthulhu scenario steeped in Finnish mythology and set in the Hiawatha National Forest in Michigan’s Upper Peninsula. Investigators will have to stop an ancient evil if they’re to survive.
Suitable for 4+ investigators and featuring corrupt politicians, missing children, a private for-profit prison, Finnish mythology, and an isolated dairy farm.
Please visit our store front at DriveThruRPG to purchase our books in PDF, Softcover, and Hardbac
If e-books or Kindle titles are more your speed, then please visit our titles on Amazon.
Following on from a successful release to backers of ‘The Book of Contemporary Magical Things’, our new Kickstarter, its companion ‘The Book of Contemporary Magical Places’ has been launched! Explore modern-day Earth’s mysterious and dark corners filled with magic! Please share far and wide!
Twelve cards detailing doom or destiny for characters in one-shot or convention horror games such as Call of Cthulhu™, Trail of Cthulhu™, GURPS Horror™, Delta Green™ and others.
To be handed to players after their one-shot or convention scenario is over, the small cards will give the player some interesting closure to their character. Some of them offer a peaceful destiny, but the majority reveal the character’s doom!
Hudson & Brand: Inquiry Agents of the Obscure is the first in our ‘Safe House’ series where players of the Call of Cthulhu roleplaying game (published by Chaosium, Inc), have a home-base for their Cthulhu by Gaslight characters to work out of. At hand, they will have resources, a gun range, a collection of monographs on various subjects, a small library, three members of staff, and property consisting of offices and lodgings in the very heart of Victorian London.
The book will also contain numerous case files written by Hudson & Brand (both of whom are now missing), NPCs, plans, scenario seeds, and an adventure. It is edited by Matthew Pook and written by Robert Grayston & Stephanie McAlea. Art is by Jon Gibbons, Guillaume Tavernier, and Stephanie McAlea, along with numerous period photographs and images.
Taking its inspirational cues from Sherlock Holmes, Ripper Street, Auguste Dupin, The Suspicions of Mr Whicher, and The Incendiary’s Trail, the book takes a mature look at the horror of Mythos machinations and the many dark corners in the seat of empire.
We got GOLD!
In grateful thanks to all who voted for us, I’ve knocked $5 off ‘The Things We Leave Behind’ for the next week in celebration of it winning a Gold ENnie award for ‘Best Electronic Book’ 🙂
Thanks again! x
The Things We Leave Behind is an anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea.
We are proud to announce that The Things We Leave Behind has been nominated for an ENnie Award in two categories, best adventure and best electronic product!
Taking its inspirational cues from Delta Green, Fargo, Blood Simple, and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.
The scenarios deal with unavoidable fates, dark secrets, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only.